![]() ![]() Into larger ships however, it becomes advantageous to use manual sails Ships smaller than a Brig can usually rely on their inate speed andmanuverability without having to utilize Manual Skipper. The Auto Skipper can be re-engaged with the F key. Sails will maintain their angle indefinetely. The direction of your sails, the ship enters Manual Skipper and the Sails on the foremast (Q and E) and aftmast (Z and C). Naval Action allows you to change the direction of your Manual Sails and Tacking Manual Skipper By default, theAuto Skipper on your ship will adjust your sails to their best positionįor speed. Suprisingly it is not as fast as a Broad Reach for most ships. Running With The Wind(E) A ship heading directly downwind. Broad Reach (D) A ship heading downwind but not running is said to be in a Broad Reach. When a ship crosses through Irons from one close hauledīeam Reach (C) When a ship is at right angle to the wind. Close Hauled (B) This point is when a ship is sailing as upwind as it can without going In Irons (A) When a ship is facing close enough to the wind that the sails no longer work, it is in irons. Perform better at certain points than others. Performance and is decribed as the Point of Sail. Points of Sail The heading of a ship relative to the wind is a large factor in Rough seas will heel your ship unpredictably and require patience and timing to hit the enemy. Using the B key for battle sails or the T key to depower can be enough to fix excess heeling. This can be compensated for by lowering the sails enough to straighten out your ship. This can prevent you from elevating you guns high enough when firing leeward or lowering your elevation enough when firing windward. While sailing, your ship will heel away from the wind. Eventually when the aim is good, the broadside can be released with the Left Mouse. Single ranging shots can be fired using the Space Bar and rounds can then be spotted through the telescope using Shift key. The best practice is to fire single shotsĪnd watch where they fall to judge where to aim rather then wasting a Action is aimed manually which makes it difficult to hit targetsĮspecially at longer ranges. ![]()
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